The concept was first proposed in 2014, a year and a half before its reveal. Ofuji's favorite character from the game was Prompto, and the anime grew from the wish to expand upon a reference in the game to the character's difficult childhood. The series originated due to producer Akio Ofuji, who was also the marketing producer for the Final Fantasy series. It was directed by Soichi Masui, written by Yuniko Ayana, and had music written by Yasuhisa Inoue and Susumi Akizuki. A-1 Pictures had previously worked with Square Enix on 'On the Way to a Smile', a short animated film included with Final Fantasy VII: Advent Children Complete Edition, and both had frequently voiced willingness to work together again. Square Enix staff ensured that the staff of A-1 Pictures stayed true to the game. īrotherhood was co-produced by Square Enix, the game's developers, and anime studio A-1 Pictures. Following the release of the game, director Hajime Tabata described Brotherhood and Kingsglaive as granting a better view of the game's world, adding that those who only played the game might notice the missing context. Brotherhood was designed so it would not be necessary for people to watch for understanding of the main game. While distanced from the brand for marketing purposes, the world of XV still uses its mythos and design elements. XV and its associated media likewise hold a thematic connection to Fabula Nova Crystallis Final Fantasy, a compilation of games and associated media sharing a common mythos while boasting unconnected stories and settings. While similar in style to the Compilation of Final Fantasy VII project, the media associated with Final Fantasy XV came before the game's release rather than after it, acting as insight into the world and characters. Brotherhood: Final Fantasy XV forms part of the ' Final Fantasy XV Universe', a multimedia project based around the 2016 video game Final Fantasy XV that also includes the theatrical CGI film Kingsglaive: Final Fantasy XV: the story of XV was large enough to have covered several games, but as the team did not want to create any additional games, they decided to create additional media.
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